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Armies: What To Build

#1 by Dante , Mon Feb 01, 2010 5:10 pm

One of the most frequent questions I am asked is what troops are best. Of course, there is no single ?best? troop-type, only the right troops for the right job. So, instead of providing a cookie-cutter one-size-fits-all answer, I?m going to provide several different options, and you can decide which fits your style of play and how much time you can devote to feeding your armies.

Defensive Players: For those who prioritize survival above all else such as turtles ? or simply have other focuses in the game than attacking ? like the diplomat.

Casual Defensive Players: For those that farm npc?s once a day at most.

Troops:
Archers: 50,000 per town
Ballistas: Just enough to farm npc?s
Cataphracts: 0
Catapults: 100 per town (for layering)
Cavalry: 2,000 per town
Pikes: 1,000 per town (for layering)
Transports: Just enough to farm npc?s
Rams: 100 per town (for layering)
Scouts: 1,000 per town
Swords: 1,000 per town (for layering)
Warriors: 1,000 per town (for layering)
Workers: 250 (to make new towns/npc?s)

That should be just barely enough to make enemies think twice about attacking you with basic forces, but scout bombs and cavalry can take you out without difficulty in the later stages of the server. You aren?t likely to be scouting anyone ? the scouts are there for people whose gates are closed, and for valley wars. The small number of cavalry is for assisting allies in zeroing enemy towns that have been wiped.

Active Defensive Players: For those that farm npc?s 2 times a day.

Troops:
Archers: 100,000 per town
Ballistas: Just enough to farm npc?s
Cataphracts: 0
Catapults: 100 per town (for layering)
Cavalry: 2,000 per town
Pikes: 1,000 per town (for layering)
Transports: Just enough to farm npc?s
Rams: 100 per town (for layering)
Scouts: 1,000+ per town
Swords: 1,000 per town (for layering)
Warriors: 1,000 per town (for layering)
Workers: 250 (to make new towns/npc?s)

A step up above casual, but still vulnerable to higher level attacks such as scout bombs and cavalry. With layers intact and a high enough attack hero, however, cavalry attacks can be stopped in their tracks. Any additional resources you can muster should be put into scouts to make it difficult for others to see what you have. Be sure not to spread them thin, however, as this will not deter enemies as effectively as placing them all in one vulnerable town. Again, the small number of cavalry is for assisting allies in zeroing enemy towns that have been wiped.

Hardcore Defensive Players: For those that farm npc?s 3 or more times a day.

Troops:
Archers: 200,000+ per town
Ballistas: 5,000 per town
Cataphracts: 0
Catapults: 1000 per town (for layering)
Cavalry: 2,000 per town
Pikes: 1,000 per town (for layering)
Transports: Just enough to farm npc?s
Rams: 100 per town (for layering)
Scouts: 150,000+ per town
Swords: 1,000 per town (for layering)
Warriors: 1,000 per town (for layering)
Workers: 250 (to make new towns/npc?s)



This is the ideal setup for diplomats and turtles ? it?ll take a monumental effort to take you down with defenses like that. Attacking you won?t even be on the table for most enemies. You should spam npc?s as much as time allows to get your troop levels high as possible. As a defensive player, you will not need to rebuild troops often, unless under constant attack. Because of this, you can build close to the wire in terms of food. Again, the small number of cavalry is for assisting allies in zeroing enemy towns that have been wiped.



Offensive Players: For those that play the game to crush enemies, like the bear, or make strategic assaults, like the hawk.

Casual Offensive Players: For those that farm npc?s once a day at most.

Don?t even bother. Seriously. Offensive armies simply require more food and resources than defensive ones. If you are a casual player, I recommend playing the game defensively. If you have little time to play, but still want to attack, then I recommend you use the casual defensive player setup listed above, and attack only very weak targets with archers. Realistically, you won?t be able to hit much else.

Active Offensive Players: For those that farm npc?s 2 times a day.

Troops:
Archers: 50,000-100,000 per town
Ballistas: Just enough to farm npc?s
Cataphracts: 0
Catapults: 100 per town (for layering)
Cavalry: 100,000-150,000
Pikes: 1,000 per town (for layering)
Transports: 10,000, plus enough to farm npc?s
Rams: 100 per town (for layering)
Scouts: 100,000+ per town
Swords: 1,000 per town (for layering)
Warriors: 200,000, plus 1,000 per town (for layering)
Workers: 250 (to make new towns/npc?s)

This is enough for a hawk build, though playing as a bear will be tricky by middle of the server. If you?re a bear, focus on expanding scouts for scout bombs. If you?re a hawk, make additional scouts as needed for scouting purposes and keep your cavalry levels high. Be sure to always have a comfortable margin to rebuild lost troops. The 10,000 transports are for hitting big towns. They?ll allow you to take almost 200 million resources a hit.

Hardcore Offensive Players: For those that farm npc?s 3 or more times a day.

Troops:
Archers: 100,000+ per town
Ballistas: Just enough to farm npc?s
Cataphracts: 0
Catapults: 100 per town (for layering)
Cavalry: 200,000-250,000
Pikes: 1,000 per town (for layering)
Transports: 20,000+, plus enough to farm npc?s
Rams: 100 per town (for layering)
Scouts: 200,000+ per town
Swords: 1,000 per town (for layering)
Warriors: 500,000, plus 1,000 per town (for layering)
Workers: 250 (to make new towns/npc?s)

You should be able to crush most players easily with this build, provided you don?t attack foolishly. For bears, you may find you don?t need the cavalry as much, and focus on massing scouts for scout bombs. Hawks may not require as many scouts ? only enough to scout tough enemies. The transports should wipe out resources of almost any town you come across before their allies can reinforce them.


Additional Notes:

I do not recommend making cataphracts for any reason. They are ineffective on defense, and essentially slower, less cost-effective versions of cavalry on offense.

While rams are often recommended for offense, they aren?t as cost-effective as their alternatives. They are, however, quite useful as a very hard to remove back layer.

If you are using one of these setups, and are unable to feed it, you aren?t farming correctly. I?ve designed them to be achievable for the average farming scheme with a large margin of error. Naturally, you should fill this margin with expansion as you see fit.

These will not be as cost-effective for players with 1 or 2 cities. For example, attempting 200,000 cavalry with 1 city plus all other troops would be quite the food burden. Ideally, you should have at least 3-4 cities before making troops primarily for the purpose of offense ? such as mass cavalry or scouts.

Dante  
Dante
Posts: 12
Date registered 02.01.2010


   

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